Probably Amiga DOS was not mainstream enough to compete with the many other mags out there at that time. The market just wasn't that big. In the end, it had 140 pages but only about 10 pages of ads. |
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Additional infos provided by Nico Barbat. Thanks ! Amiga Fever was taken over by amigaOS, it concentrated on games and scene, less on tools and hardware. |
Cover scans provided by Marius Eckardt. Thanks !
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As there are unfortunately not that many games being released for the Amiga, they can't really write that much about new games. Additional infos provided by Nico Barbat. Thanks ! The mag has been released under Amiga Plus, but it is written by the famous German club APC&TCP. |
After it stopped publication because of lack of new Amiga-games, it is now part of the Amiga Magazin. |
Later, they also reviewed other sw/hw, also because the Amiga game-market shrinked to nearly nothing. That's also the cause why they had to stop publication.
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The layout is clean, altough a bit a lot of "white space" in my opinion. The quality overall is very good. It has no longer been available on newsstands in Switzerland in 97, and in Germany you could only get it at very large newsstands (and by subscription of course). Now it's only available for subscribers as an add-on in a PC-magazine. The editorial tells Amigans to buy a PC, which I guess is the final point where Amigans will cancel their subscription. I give this magazine 1/2 year or so before it disappears.
I wrote on this page some time ago: When Amiga Magazin dies, the Amiga in Germany is dead.. I hope this is not true, since the main cause this mag is dying is its bad content over the last few years, and the strong competition from Amiga Plus and now also from Amiga Special, they have been more innovative. Their new web-page looks very nice btw ! |
I only bought one that was about game-programming. Back then, it was "in" to print pages and pages of sourcecode that people were supposed to type into their computer. That's what that issue was all about. Back then I didn't know I had to own a C-compiler to run those C-programs, so guess how I looked when those programs just didn't work (it worked with AmigaBasic, so why didn't it work with C ? :-)) |
Additional infos provided by Nico Barbat. Thanks ! Meanwhile amigaOS is the biggest Amiga magazine in Germany (regarding advertisements and buyers). It concentrates on Amiga tools and hardware news, with a few pages for gamers and sceners as well. Four times a year they are offering an additional CD as well as a co-operation-CD with Czech Amiga News collecting software news with one free commercial top-program included. On the amigaOS homepage you can find one of the biggest link collections, exclusive articles, news, surveys and the biggest games overview worldwide ... |
More Infos needed ! Cover scans provided by Marius Eckardt. Thanks !
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It was the first and only German Amiga-mag to come with a coverdisk every month. The articles and disk-contents are mostly for freaks/Amiga-hobbyists. There's also a picture-gallery where readers provide their graphics done on Amiga. They have also organized the famous and world's biggest Amiga-fair in Cologne during the first year of this exhibition, now someone else does it. Hey, and I wrote an article for AmigaPlus once ! During the last issues, they nearly had no advertisements anymore - it seems there isn't enough market left to support two Amiga magazines in Germany.
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From Amiga Power 5/89: Price: DM 5.50, pages: 64. Frontcover captions:
CeBit 89: auf einen Blick, Public Domain: Power zum Nulltarif, Im Vergleich: Grafiktabletts, Brandheiß: Die neuesten Games
, DFÜ: Komplett. 28 advertisers. Anschrift in 1989: Amiga Power Postfach 1161, 8044 Unterschleißheim. Vertrieb Verlagsunion Wiesbaden. Printed bei ADV, Aindlinger Str.17-19 Augsburg. Overall : Semi-glossy cover pages, not much colour inside, mostly black and white pages except for a few articles. Contents solid, but lacked the top professional look inside. |
Cover scans provided by Marius Eckardt. Thanks !
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More Infos needed ! Cover scans provided by Marius Eckardt. Thanks !
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They changed from monthly to every-other-month in 1997. However, their 10-year anniversary issue makes them look very good. That issue comes with a CD and disk, and has lots of ads. It has interesting articles. It seems that they recovered. They are the first German Amiga-magazine to come with a CDROM, and there's a disk included as well. My personal opinion is that it has become a LOT better, it's really a good magazine now. Unfortunately, they stopped publishing it in 1999. |
Another IDG Publication, with the same logo and some similar articles as the original US Amiga World. It was one of the earliest German Amiga magazines, but was only published every other month to my knowledge. It was a bit boring to read and quite expensive in my opinion, however, I don't remember it very well. Additional infos provided by Eric Knust. Thanks ! From Amiga Welt 4/89 Juli/August: Price DM 12.-, 184 pages, 16 pages help for beginners, Key template for DPaint III, Lots of articles on video and graphics: Digi View Gold Digitizer, Tricks with Halfbrite, Raytracing, Director, Ham Animations with Photon Paint 2, Animations with DPaint III. Midi- and Soundsampling, Public Domain Fish-ACS-TBag, Magellan, Letters, Impressum, Books, Infomarket, Very few ads, just a few games at the end, no listing of Editors etc except one name: Ute Bahn with picture in the editorial. Overall : A professional, informing quality magazin in the style of the german "Amiga Magazin". |
Kickstart had some kind of alliance with MAXON, a German Software-company that is still very active today (Cinema 4 , Maxon C++...). In the end, about 70% of all ads in Kickstart were from MAXON. After publication stopped, it was somehow integrated into Amiga Plus, I guess they signed a deal that they could place the Kickstart-logo onto the AmigaPlus-Logo so they "port" the readers to Amiga Plus instead of other magazines. |
Some of the guys that made Joystick switched to Amiga DOS after Joystick wasn't here anymore. As with Amiga DOS, I really liked to read the articles, even from games that were for C64 or PC. The "Helpline" for adventure-games were written like real stories, you didn't have to buy a science-fiction book or buy the game, just read the solution in Joystick. However, when they finally managed to improve the boring layout, the best issue they ever made was the last one. |